Alright, so I am going to be focusing on completing models first. I feel that getting the models out of the way first will give me an idea of what I need to add detail with in the textures. I still need to work out a color
palette - that should be coming soon. Lots of work to be done this weekend so I will be starting right away.
To make life a little easier I will be importing my level
blockout into 3
ds max. I will then be able to construct my 3d assets in 3
ds max where I want them to be in unreal. When I export the assets from their location in 3
ds max they will be in the correct position in unreal when imported and placed at zero coordinates. This ought to save me time in the long run.
Here are my major milestones for the project:
1. Level blocked out
2. Models constructed
3. Models textured
4. Textures for
bsp completed
5. Everything in place - playable level
Below are a few more sketches for the models:
