Tuesday, July 28, 2009

Update

Nothing too special happening. Just working on textures. I ended up finding a few small issues with some of my meshes when I did a test import. There were some surfaces that were doubled up and stuff causing things to look odd, amongst other things, but overall nothing too huge. Anyways, 90% of my work left in this project is on textures. I am chopping away at them even as I type this post (really).
Here are a few new ones:




Tuesday, July 21, 2009

Update

So far everything is unwrapped, and I have a few textures made up. I still have a good amount of texturing to do, but I am expecting to at least be done with the diffuse textures for everything by the end of the week. Other supporting maps will follow those. The shot below should give you a rough idea of what stuff looks like. It's a little bit different than the original idea for the textures.
Textures are made using resources from cgtextures.com.


As far as constructing the textures I basically just took bit and pieces from photos and mixed them together. I then would use the sponge tool to desaturate stuff a bit, and use tools like burn, dodge, healing brush, paintbrush + layer blend modes, brightness/contrast, etc to get things looking how I wanted. Finally I blended a picture of some green/yellow marble over everything to keep things consistent. I will make another post showing how I created one of the textures from beginning to end in an effort to keep things organized.
Here are a few to look at:





Thursday, July 16, 2009

Update

By monday night I managed to get the modeling done. There are a few shots below. There are still some things that I would like to add in, I think, but I am not going to worry about them right now. I have started on a few textures but I haven't completely finished any of them. I have also tossed quite a few of them out after deciding to approch the whole texture thing from a different angle. Texture post coming soon.




Tuesday, July 7, 2009

Another Quick Update

Sadly I didn't get as much done over the weekend as I had planned, but it's alright (some pretty important issues came up). Modelling ought to be done by the end of the week regardless. So far I have imported the level block out into 3ds max (as a guide) and I am adding decorative meshes. Below you can see some pictures of the progress. The modeling is going to be kept somewhat simple. The Unreal 3 engine allows for a great amount of detail to be put in the textures through displacement / normal maps, etc.


Thursday, July 2, 2009

Quick Update

Alright, so I am going to be focusing on completing models first. I feel that getting the models out of the way first will give me an idea of what I need to add detail with in the textures. I still need to work out a color palette - that should be coming soon. Lots of work to be done this weekend so I will be starting right away.

To make life a little easier I will be importing my level blockout into 3ds max. I will then be able to construct my 3d assets in 3ds max where I want them to be in unreal. When I export the assets from their location in 3ds max they will be in the correct position in unreal when imported and placed at zero coordinates. This ought to save me time in the long run.


Here are my major milestones for the project:

1. Level blocked out

2. Models constructed

3. Models textured

4. Textures for bsp completed

5. Everything in place - playable level


Below are a few more sketches for the models: